From: Skant To: hellfighter@sandwich.net Subject: Re: [HFML] Turning the universe upsidedown In-Reply-To: <200101210020.f0L0KBf27456@pop.snet.net> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: hellfighter-admin@sandwich.net Errors-To: hellfighter-admin@sandwich.net X-BeenThere: hellfighter@sandwich.net X-Mailman-Version: 2.0.1 Precedence: bulk Reply-To: hellfighter@sandwich.net List-Help: List-Post: List-Subscribe: , List-Id: Discussion of the game Hell Fighter. List-Unsubscribe: , List-Archive: X-Original-Date: Sun, 21 Jan 2001 09:02:43 -0800 (PST) Date: Sun, 21 Jan 2001 09:02:43 -0800 (PST) On Sat, 20 Jan 2001, Nemesis the Feral (NYAR!) wrote: > On 20 Jan 01, at 14:31, Skant wrote: > > That means that the conversion to 3D is largely going to be artist locked. > > So... to all you 3D artists out there (all two of you?)... You have between > > now and the final networking release of Hell Fighter 32 to create all of the > > X files for Hell Fighter. > *thud* Oh my. Please tell me this is still a somewhat sane amount of time. > :) That's quite a variable. I could have the whole thing done in a few days if that's all I worked on. Unfortunately, I have this thing called a life. And a major deadline coming up at work. So it's quite variable. > > The various units will not re-enter the game until they are ready with > > meshes and displays and all that kind of stuff. No incomplete units > > anymore. No coffin ships. No vector graphic place holders. Fuck that! > > They make the game look cheap! > Oh, whew. So you're thinking more about introducing them in batches as > they get done? That's more plausible, for me at least. Any priorities on > what should get done first? Re-introducing them as they're ready. Batches or whatever. My initial cut is looking like this. Hell Fighter is obviously in. Wyvern is out. Wyvern Tropen replaces the Wyvern (functionally similar, but doesn't look so much like a Star Fury). Shrike is in. Flea is in. Archer is in. Everything else is out. All the capships are out. Alright... so that means there's 3 superiority fighters and 2 interceptors. 5 fighters in the game and that's it. Hell Fighter, Wyvern Tropen, Shrike, Flea, and Archer. At least, that's the core. If more than that gets done, then it will go in. But capships are definately staying out because I want to reinvent them and do them right next time, and that won't be a tiny thing. And really... if more ships than that are gonna get done... I'd rather they be the Alien vessels. I'd rather have the core units for a wide variety of fleets than a single completed fleet. > --Nemmykins Eek! /\ *growf?* /\ //| \ < _ > / |\ "Flying is the art of hurling / / | (o o) | \ \ yourself at the ground... _______/_/_____oOo___/__oOo_____________ ... and missing." |\The Evil Nasty Wicked Bad SKANT Dragon!//| http://www.dracova.com/ | "Holy chameleon attack dwagins, Batman!" | Check out my music at: |___________________________________________| http://www.mp3.com/Drakonic _______________________________________________ Hellfighter mailing list Hellfighter@sandwich.net http://sandwich.net/mailman/listinfo.cgi/hellfighter